RL Lab / results

RL Results

Recorded reinforcement-learning measurements and artifacts. Results are labelled according to their scope; benchmark behavior is not treated as proof of aerospace performance.

Recorded measurements

RL-002 — Q-Learning Navigation in a 4×4 GridWorld

Trained for 500 episodes with a 16-state, 4-action Q-table. The learned greedy policy routes from state 0 to the goal at state 15 while avoiding obstacle states 5 and 10; the recorded policy corresponds to a 6-move route: 0 → 4 → 8 → 9 → 13 → 14 → 15.

  • Grid size: 4 × 4
  • States: 16
  • Actions: 4
  • Training episodes: 500
  • Greedy route: 6 moves

RL-001 — Tabular Q-Learning on CartPole-v1

The first 500-episode run produced a measurable but weak policy. Mean evaluation reward was 52.0 ± 36.7 with a 0.0% success rate at the project threshold.

  • Mean evaluation reward: 52.0 ± 36.7
  • Best training episode: 191
  • Episodes to threshold: Not reached
  • Training runs: 1
  • Success rate: 0.0%

RL-003 — Deep RL Lunar Lander

Built a Deep RL Lunar Lander agent and recorded an agent replay as qualitative evidence of the learned behavior.

  • Environment: LunarLander
  • Method: Deep RL
  • Course stage: HF Unit 1
  • Replay: Recorded
  • Benchmark: Not recorded